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Blueprint Sprint

A two-runner maze race. Every sheet is drawn fresh.

Amber
0 : 0
Rose
Sheet 01

Race to the exit

Both runners start at the left edge. First one out the gap on the right wins the sheet.

Sheet
01
Grid
23 × 13
Clock
0:00.0
Record
none yet
Blocks left
off

Race rules

Changes take effect on the next sheet. Changing the opponent starts a new match.

Controls

RunnerMoveDrop block
AmberW A S DE or Q
Rose↑ ← ↓ →Enter or /

Against the computer, arrows and Space also steer Amber. Esc pauses. On a touchscreen, the pad under the board steers Amber.

  • Patrols (dashed circles) wander the halls. Touch one and you go back to the start.
  • Blocks show as hatched squares in their owner's color. Nobody gets through, including you.
  • Chalk trails mark where each runner has already been.