How to play
- It is harvest morning on a county road. You are driving a faded teal pickup with the blue-ribbon pumpkin in the bed and a spud launcher bolted to the hood, and the county fair is a long way off. The road hogs want that pumpkin, so drive hard and keep it.
- Up speeds you up and Down brakes. Left and Right steer, and steer more sharply the faster you go. The gravel shoulder slows you down and rattles your teeth. Past the shoulder is a ditch, a fence, a creek, or the median, and that is a wreck. The first mile is a warm-up, and a wreck there costs nothing.
- Space pops a spud straight ahead, as often as you like. Two spuds send an ordinary hog off the road and into a haystack, where it sits up dizzy. Nobody is hurt. You can also shove: when two vehicles trade paint, the heavier and faster one wins.
- Shovers pull alongside and lean on you toward the ditch (500 points). Quills have spiked hubcaps, so never touch one's side: spud it from behind (700). Tanks are boars in armored grain trucks, and spuds bounce off, so shove one off the road for 1,000. Slingers ride hay wagons and fling turnips at whoever is alongside, so stay ahead or behind (700).
- When the feed truck comes up from behind, passes you, and lowers its ramp, drive up the ramp for one piece of gear. X uses it. Mud drops a patch behind you that spins out any hog that rolls over it. Chaff leaves a cloud that blinds the hogs inside it, and they drift off the road. The whistler sends a firework straight up, the only thing that reaches the crop duster (1,500).
- The crop duster's shadow crosses the road and it drops flour sacks that leave potholes. A pothole spins you. It leaves on its own after a few passes if you can't bring it down.
- Mind the Sunday drivers. They have done nothing to anybody. Spud one or shove one off the road and the judges frown: no points for six seconds.
- You score for distance, more at speed. You get three pickups, and an extra one at 20,000 points and every 40,000 after. Every fifth mile is a county line with a small bonus and tougher hogs. Signs warn you before the road narrows, widens, splits, crosses a covered bridge, or dips through a creek.
- Press P or Esc to pause, M to mute, and Enter to start. The Daily button plays a run on today's seed, and the Seed button plays the run for a code you type, so friends can drive the same road.
Your best score is kept on this device.